Sunday, July 31, 2011

Notes: Part III

Japanese anime and manga have been reaching across continents and taking the world by storm and not just drawing the attention of its conventional male viewers, but has captured the hearts of the female population as well. That is all thanks to the astounding plot, amazing art, animation and heart-breaking scripts and plot twists.

A young college student who got interviewed said that “a lot of anime is very beautiful” and that she appreciates the story lines and has compared american animation as “usually for kids” and the script lasts within the length of one episode only. In anime, however, the student said that it is “serial” and can be enjoyed by older audiences.

The Associated Press. (2006). Anime, Manga gaining popularity in U.S. Retrieved from http://today.msnbc.msn.com/id/13920877/ns/today-entertainment/

Wednesday, July 20, 2011

Notes: PART II

Despite anime's increasing popularity and positive reviews, there have been not so pleasing news sprouting about it all around the world. Last March 2008, a 10-year-old boy from Everett, Washington, a suburb of Seattle, died after his friends buried him in a sandbox from his head to his shoulders trying to imitate Gaara from the popular anime, Naruto. Although this event could've been the perfect excuse for people to ban Naruto, the boy's parents merely saw this as a tragic accident.

In Oklahoma, two students from Andrew Johnson Elementary School were 'disciplined' after the principal called for the local police, as it was authorized by school policy, after seeing them write"Kill (student 1 's name) by gun shotgunshell in her hand” and “(student 2's name) shot by a sniper.” unto a notebook entitled, “Death Note”. The principal told the police she would handle the students and that the parents of everyone involved had been contacted.

Sources:

Mcnerthney, C., & Rowe, C. (2008, March 10). Boy, 10, buried in sandbox game, dies. Seattle Pi. Retrieved from http://www.seattlepi.com/default/article/Boy-10-buried-in-sandbox-game-dies-1266815.php

Thief rips front door off station. Oklahoma City Friday. Retrieved fromhttp://okcfriday.com/thief-rips-front-door-off-station-p4632.htm

Sunday, July 17, 2011

Thesis Proposal

Avila, Palmy

Villahermosa, Liana Meg

Statement of the Problem

Effects of Widespread Japanese Animation Influence unto Students

This research will be conducted to find out how influential japanese animation, commonly dubbed as 'anime', is to students in the University of the Philippines Cebu College during school year 2011-2012.

Specifically, this venture attempts to answer the following sub-problems:

  1. What are the reasons why students enjoy watching anime?

  2. What lengths or measures does a student undergo just to watch anime? Do they realize the consequences of stretching such lengths?

  3. What are the parents' opinion regarding their child's hobby and interest in anime? Does it affect quality family bonding time?

  4. How does it affect the student's studying habits? Does it drive them in excelling academically or otherwise? Does it give them moral lessons and do they apply them in their own ways? Does it alter their perception of reality?

  5. How does it affect your social life at school and at home?

    Introduction

Animation is a photographic technique that creates an illusion that inanimate objects are moving. Each photo or drawing is shown to have a slightly different position in each frame. The drawings are photographed frame-by-frame and is projected at a speed of 24 frames per second for sound animation. If silent, then a total of 16 frames per second.

The range of illusionistic possibilities is more complex and difficult to grasp. It includes effects, actions and movements that cannot be achieved in live-action films such as actions that seemingly contradict the laws of nature like “wizadry”, people walking and fighting on air, and even reassembling oneself after getting chopped into pieces. Even more so for animating lifeless objects like how cutlery and silverware dance across a dining table, or how plastic soldiers engage in battle by theirselves, and how pens write on their own. This kind of freedom of expression can only be achieved in animation. According to a pioneer animator Max Fleischer, “If it can be done in real life, it's not good animation.”

Leonard(2003) said that as time progressed, interest in "animation" has increased unexpectedly all over the world. Income generated from animation increased highly for the past years. In fact, even the Japanese Prime Minister praised animation in his speech. He viewed anime as “the savior or Japanese culture.” But there is one question that aroused between all of this, "How did anime, once regarded as a product produced and consumed exclusively for Japanese children, become such a powerhouse in the global media market?”

Anime becoming famous was not because of insisting it to others but because of people are attracted to it. It was at 1960's-1070's, where they "studied or served at the military", when people went home they all boast about anime in Japan. Despite the fact that they don't understand what they are talking about, they are still mesmerized by it, as what one fan said "We didn't know what the hell they were saying, but it looked really cool.” As technology rises, distributing anime became much easier.

Sources:

Animation (1991). In Collier's Encyclopedia (vol. 2, p. 255). Maxwell MacMillan International Publishing Group

Leonard, S. (2003).Progress Against the Law:Fan Distribution, Copyright, and the Explosive Growth of Japanese Animation. Retrieved from
http://groups.csail.mit.edu/mac/classes/6.805/student-papers/fall03- papers/Progress_Against_the_Law.html#_Toc58832261

BACKGROUND

Despite anime's increasing popularity and positive reviews, there have been not so pleasing news sprouting about it all around the world. Last March 2008, a 10-year-old boy from Everett, Washington, a suburb of Seattle, died after his friends buried him in a sandbox from his head to his shoulders trying to imitate Gaara from the popular anime, Naruto. Although this event could've been the perfect excuse for people to ban Naruto, the boy's parents merely saw this as a tragic accident.

In Oklahoma, two students from Andrew Johnson Elementary School were 'disciplined' after the principal called for the local police, as it was authorized by school policy, after seeing them write "Kill (student 1 's name) by gun shotgunshell in her hand” and “(student 2's name) shot by a sniper.” unto a notebook entitled, “Death Note”. The principal told the police she would handle the students and that the parents of everyone involved had been contacted.

In Belgium, there was a "manga inspired murder". A man was found slaughtered with his "lower abdomen" and with "sliced thighs" in a park four years ago. Police said that they had a "serious lead" on the victim's identity but they still need further investigation to confirm it. After three years (for the case lasted for about three years, at least), four suspects are discovered. "None of them had a criminal record" but all love "manga". The murder case was named "manga killing" because they found 2 pieces of paper which said "Watashi wa Kira Dess" meaning "I am Kira", in reference to a manga/anime character in the series "Death Note" who kills criminals in the name of justice.

Sources:


MCNERTHNEY , C., & ROWE, C. (2008, March 10). Boy, 10, buried in sandbox game, dies. Seattle Pi. Retrieved from http://www.seattlepi.com/default/article/Boy-10-buried-in-sandbox-game-dies-1266815.php

Thief rips front door off station. Oklahoma City Friday. Retrieved from http://okcfriday.com/thief-rips-front-door-off-station-p4632.htm

Police close to identifying victim of manga-inspired murder. Retrieved from http://www.expatica.com/be/news/belgian-news/police-close-to-identifying-victim-of-manga-inspired-murder_105921.html

Purpose and Significance

The rapid growth of anime enthusiasts worldwide cannot be denied. It is common in households, a discussion within peer groups, and a hobby of thousands across the globe. Knowing this,it is important to find out the effects of anime so that people can indirectly find ways to lessen incidents like those afore-mentioned.

Research Methodology

This study is conducted for the purpose of determining the effects of anime towards students. College students at the University of the Philippines are to be the respondents of this study. The descriptive normative method of research is to be utilized and normative survey technique is to be used for gathering information and data.

List of Sources:

Online Articles

  1. Saturnine, R. III. (2004). The adverse effects of cartoons on the minds of our children. Retrieved from http://www.awn.com/articles/adverse-effects-cartoons-minds-our-children/page/1%2C1

  2. Douglas, M. (2010). The history of anime 1963. Retrieved from http://www.isugoi.com/the-history-of-anime-1963/

  3. (2010). Four arrested for 2007 Belgian 'Manga Murder' Case. Retrieved from http://www.animenewsnetwork.com/news/2010-09-20/4-arrested-for-2007-belgian-manga-murder-case

  4. Wignall, A. (2004). The rise of anime. Retrieved from http://www.guardian.co.uk/education/2004/oct/26/workinprogress.research

  5. (2010). Police close to identifying victim of manga-inspired murder. Retrieved fromhttp://www.expatica.com/be/news/belgian-news/police-close-to-identifying-victim-of-manga-inspired-murder_105921.html
  6. O'Connell, M. (1999). A brief history of anime. Retrieved fromhttp://www.corneredangel.com/amwess/papers/history.html

Books

  1. Animation (1991). In Collier's Encyclopedia (vol. 2, p. 255). Maxwell MacMillan International Publishing Group

Theses

  1. Leonard, S. (2003). Progress Against the Law: Fan Distribution, Copyright, and the Explosive Growth of Japanese Animation. Retrieved from
    http://groups.csail.mit.edu/mac/classes/6.805/student-papers/fall03-papers/Progress_Against_the_Law.html#_Toc58832261

  2. Manion, A.(2011). Discovering Japan: Anime and Learning Japanese Culture. Retrieved fromhttp://usc.academia.edu/AnnieManion/Papers/448787/Discovering_Japan_Anime_and_Learning_Japanese_Culture

  3. http://www.lib.utexas.edu/etd/d/2006/williamsk52898/williamsk52898.pdf

  4. Eng, L. (2006). Otaku engagements: sub-cultural appropriation of science and technology. Retrieved from http://proquest.umi.com/pqdlink?did=1221726101&Fmt=14&VType=PQD&VInst=PROD&RQT=309&VName=PQD&TS=1301944354&clientId=79356&cfc=1

Newspapers

  1. Mcnerthney, C., & Rowe, C. (2008, March 10). Boy, 10, buried in sandbox game, dies. Seattle Pi. Retrieved from http://www.seattlepi.com/default/article/Boy-10-buried-in-sandbox-game-dies-1266815.php

  2. Thief rips front door off station. Oklahoma City Friday. Retrieved fromhttp://okcfriday.com/thief-rips-front-door-off-station-p4632.htm

  3. KOMO Staff (2010, March 10). Everett boy buried in sandbox dies. Komo News. Retrieved from http://www.komonews.com/news/16479676.html

  4. Surette, T. (2010, March 12). Boy dies after friends imitate Naruto. TV.com. Retrieved from http://www.tv.com/boy-dies-after-friends-imitate-naruto/story/11008.html

  5. http://www.demorgen.be/dm/nl/989/Binnenland/article/detail/1159743/2010/09/20/Brusselse-mangadoders-opgepakt.dhtml

Wednesday, July 13, 2011

Defining Animation

Animation is a photographic technique that creates an illusion that inanimate objects are moving. Each photo or drawing is shown to have a slightly different position in each frame. The drawings are photographed frame-by-frame and is projected at a speed of 24 frames per second for sound animation. If silent, then a total of 16 frames per second.

The range of illusionistic possibilities is more complex and difficult to grasp. It includes effects, actions and movements that cannot be achieved in live-action films such as actions that seemingly contradict the laws of nature like “wizadry”, people walking and fighting on air, and even reassembling oneself after getting chopped into pieces. Even more so for animating lifeless objects like how cutlery and silverware dance across a dining table, or how plastic soldiers engage in battle by theirselves, and how pens write on their own. This kind of freedom of expression can only be achieved in animation. According to a pioneer animator Max Fleischer, “If it can be done in real life, it's not good animation.”


Animation (1991). In Collier's Encyclopedia (vol. 2, p. 255). Maxwell MacMillan International Publishing Group



Sunday, July 10, 2011

Paraphrasing Assignment COMM2

1. Freeman(2011) stated that time is a continuous “positive/negative oscillation” of energy that is responsible for all cosmos phenomena, also known as “the flux of ratzo v'shov” in Chassidism. Like how “hearts beat”, “lungs inhale and exhale” and how “particles vacillate between negative and positive states” the cosmos themselves unfailingly oscillate between a “state of being and non-being”. Freeman has also stated that “this oscillation 'precedes' Time” and that physical time is the “eventual manifestation of this higher form”.

Freeman, T. (2011). What is Time?. Retrieved from http://www.chabad.org/library/article_cdo/aid/74335/jewish/What-is-Time.htm


  1. Freeman (2011) stated that for creation to be, “ratzo v'shov” is required because for something to exist, two alternate or opposite “processes” are essential and needed, as explained by Chassidism. However, the “object” must be “detached and an distinct entity of its own” but also has to be supported by its Creator's will. This makes Ratzo v'shov the natural object of this conflict and serves as the mediator between the “creative force” and “creative being”. This is further supported by Rabbi Menachem Mendel of Lubavitch (the "Tzemach Tzedek", 1789-1866), that said that “time is the intermediary between the cosmic soul and space”.

Freeman, T. (2011). What is Time?. Retrieved from

http://www.chabad.org/library/article_cdo/aid/74335/jewish/What-is-Time.htm


Wednesday, July 6, 2011

Summarization

Time

  1. Freeman (2001) says that this form of Time was a creation just like all that encompasses the higher cosmos. However, unlike our "physical time" that can be measured, this form of Time existed before the creation of the “physical world”.

  2. Freeman (2001) perceived that time follows a steady and undaunted rhythm of energy that serves as a driving force for cosmos to “oscillate between a state of being and not-being”.

Freeman, T. (2001). What is Time. Retrieved from http://www.chabad.org/library/article_cdo/aid/74335/jewish/What-is-Time.htm. Retrieved on July 4, 2011